Raven

Progression & faction strategy

A simple path from your first filled plan to stronger faction plans for additional squads.

Beginner: unlock and fill

  • Reach Raven Evolution 10 to unlock the first documented plan. Assign it to Squad 1 and fill the four family slots with suitable items you own.
  • Do not replace stronger heroes with much weaker ones merely to match an Epigraph. Start with your strongest practical squad; faction-specific effects benefit only qualifying heroes.

Intermediate: craft and protect

  • Develop the workshop toward level 15 for purple recipes, then 20 for gold when affordable. Choose families and factions that improve your main squad’s actual weakness.
  • Save useful matching duplicates for promotion. Use EXP books and surplus low-rarity items for Evolution first, reviewing purple items manually.

Advanced: grow a single-faction main squad

  • Eventually aim for a strong single-faction Squad 1. Warriors are easiest to grow: UR Arthur and Marlena can anchor it, with SSR Lucius and Celia as additional options. Aim for 2 tanks, 2 carriers (damage dealers) and a support.
  • Choose Warrior, Ranger or Warlock Epigraphs for the qualifying heroes you actually field. Read trigger conditions, targets and promotion previews, then compare battle reports. The supplied notes do not establish a best-in-slot combination for every faction.

Add plans without weakening Squad 1

  • Develop your strongest Epigraphs and Raven Evolution before spreading scarce materials widely. Unlocking another plan does not mean you must immediately invest as heavily in it as your first.
  • Assign later plans to squads with a useful job. Reuse suitable replacements where possible and make targeted upgrades based on survival and damage in battle reports. The linked Safe Raven Evolution article contains the full stage and System Boost reference.

Mistakes to avoid

  • Confirming Quick Add without checking; consuming useful purple duplicates; crafting for the wrong faction; leaving useful slots empty; spreading resources too early; confusing ordinary Raven level with Evolution; expecting workshop levels beyond 20 to unlock a new rarity.

What still needs in-game confirmation

  • Crafting and promotion screenshots; visual rarity examples; exact EXP per material; + selection behavior; the SSR checkbox; plan assignment screens; maximum UR stars; and tested faction combinations. The uploaded document refers to three screenshots, but does not contain those images, so their details are labeled as examples rather than illustrated instructions.

Related guides

← Epigraphs: start here